#pragma once
#include "RangedUnit.hpp"
#include "Squad.hpp"

class RangedSquad : public Squad<RangedUnit> {
	void setBackPointer(RangedUnit* unit) { unit->setBackPointer(this); }
public:
	RangedSquad();
	void drawStats();
	void onFrameAttack(
		const BWAPI::Position &enemyPosition
	);
};